Future Technology, Week 3

Future Technology, Week 3


Augmented Reality (AR) is a progressive technology that will impact commerce, education, the armed forces, medicine, and most aspects of our lives in the next few years.  One of the first technologies expected to be released are the AR glasses from Google’s “Project Glass” (Bilton, 2012).  The Department of Defense (DoD) has started research and development with similar AR products that include maintenance, contact lenses, and head mounted displays (Saenz) (DARPA) (Howard).  The future technology addressed in this paper is AR use with the TPQ-53 System to provide immediate and vital information for accurate target acquisition and engagement.


      AR technology is under research and development by DoD to support the individual service member conducting combat missions or providing vehicle maintenance (Saenz) (Howard).  Similar AR technology can also be applied to the TPQ-53 System to enhance target acquisition, command, control, computers, and intelligence (C4I), and engagement capability.   AR in conjunction with the TPQ-53 and C4I systems can provide the acquisition of targets, information about the target, and the appropriate engagement asset for lethal or non-lethal means.  When the TPQ-53 acquires a target, AR would provide information about the target.  For example: The point of origin is a house located in a village and the rules of engagement do not allow for counter fire into an urban area.  The TPQ-53 AR Enhanced radar would disseminate the acquisition through C4I systems via a hologram onto a digital map that allows the commander and his staff to view information, the location, status of target (strike, no strike, etc).  In essence, the commander and his staff have the capability to view the ground level target inside the tactical operations center (TOC).  Depending on the information provided, the commander decides on the immediate action to be taken by military forces and assets.  The acquired target information is simultaneously sent to service members throughout the area of operation (AO).  The simultaneous dispersing of information across the AO allows units in the area to receive information through the AR contact lenses/glasses or other communication system and retain direct communication with the TOC for engagement orders.

The TPQ-53 and C4I AR enhanced systems are integrated at all levels from the ground soldier to the commander.  The TPQ-53 will not only benefit military units and personnel but also government officials.  The information provided by AR can contribute to minimal collateral damage for lethal fires or other engagements in the case of non-lethal fire engagements.  Government officials are continually concerned with collateral damage and the effects this has on diplomatic exchanges and allied force campaigns.  The reduction of potential collateral damage will be of interest to civilians but civilians will not be a primary audience.  AR may have a limited audience but is vital to service members.

The TPQ-53 is currently produced and fielded by Lockheed Martin.  Introduction of AR into the TPQ-53 and C4I systems will be dependent on the research and development authorized by DoD.  DoD has authorized AR for individual soldier devices.  If these devices are successful, DoD will continue to approve AR development for the US Armed Forces.  DoD has progressively introduced technology into the fighting force and we can expected AR to be introduced as the new cutting edge technology for the armed forces.


The implications of AR providing immediate information simultaneously to C4I systems and units in the AO can be critical to military operation.  Current radar capabilities have limited distribution of target acquisition and the information is distributed to specific assets.  The current process can be lengthy and timely.  AR technology on the battlefield is not limited to a lateral or urban battlefield.  Placed in the correct format, government officials can also receive regular updates via AR technology for decision making purposes.  AR technology provides the future potential of the fighting force to execute improved communication, logistics, medicine, and a multitude of other applications.

Technology Game Graph


Bilton, N. (2012, April 4). Google begins testing its augmented-reality glasses. The New York Times, Retrived from http://bits.blogs.nytimes.com/2012/04/04/google-begins-testing-its-augmented-reality-glasses/.

DARPA. (2011, March 24). DARPA successfully completes 3D holographic display technology demonstration program. Retrieved from http://www.darpa.mil/NewsEvents/Releases/2011/2011/03/24_DARPA_Successfully_Completes_3D_Holographic_Display_Technology_Demonstration_Program.aspx

Howard, C. E. (2007, May 1). Department of Defense invests in delivering augmented reality technology to foot soldiers. Retrieved from http://www.militaryaerospace.com/articles/print/volume-18/issue-5/news/department-of-defense-invests-in-delivering-augmented-reality-technology-to-foot-soldiers.html

Saenz, A. (2012, January 11). Augmented reality to help military mechanics fix vehicles. Retrieved from http://singularityhub.com/2010/01/11/augmented-reality-to-help-military-mechanics-fix-vehicles-video/

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Digital Family, Week 2

Digital Family, Week 2

Either “Medusa” or “Sybil” could be representative of my electronic extended family.  My “inner circles” include family and my military family which is like having a split personality.  My children are adults and seldom intermingle with my military family.  My family and I usually communicate via the phone.  We save the digital communication for use when I am deployed or have an overseas assignment.

The military family is a digital community and citizenship comes with the territory.  We share information on Facebook, Twitter, through emails, or any number of sites.  Military relationships often depend on the digital community because we work together, deploy, train side by side, and are extremely mobile.  We are often separated by long distance and the best way to keep in touch is through a digital medium.

It is very difficult for me to separate members of my military family, military professional circle and the remaining circles of country and global because they impact each other.  The digital community begins to grow and have a stronger impact upon my real life.  There are more digital communities to interact with and some of the communities deal with very specific areas of knowledge.  Global events or events that impact the US may initiate new global communities that require our participation.  At this point, I realized my community membership diagram is more like figure 2 (Ohler, 2010, sec. Part 1).

What I found most interesting about my electronic extended family is the closer a group is to me the fewer virtual communications were maintained.  As the “circles” extended so did the requirements of virtual communication.  I found one commonality throughout the extended electronic family.  The initiation of digital communication and communities was the result of real world requirements.

Clay Shirky discusses the creation of Ushahidi as the result of software creators reading a blog that need their skills.  The reality of the collaboration resulted from the violence that occurred in Kenya.  The blog site did not appear prior to these events.

Ohler discusses the crucial points to being a global citizen (2010, sec. Part 1).  The first point is we don’t live in isolation in our physical communities and digitally we can travel anywhere and become more multi-cultural (sec. Part 1).  The second point is the merging of our identities to create alternative views (sec. Part 1).  Even with these points, the initiator was a real world event.

During our discussions on FELIX, we attempted to create a line between the virtual and the real.  The truth is we cannot have the virtual without the real world interaction.  In each of these cases, reality created the virtual.  Can the reverse action occur, yes.  This is easily seen with the demonstrations that occurred at the American and other western embassies.  Ohler stated, “we can collectively build bridges and develop resources in the Virtual Reality that could help us in the Real Life” (2010, sec. Part 1).  The application of virtual to real world mentalities could be the change that gives humanity were it is missing.

Shirky, C. (n.d.). How cognitive surplus will change the world. Retrieved from http://www.ted.com/talks/lang/en/clay_shirky_how_cognitive_surplus_will_change_the_world.html

Ohler, J. B. (2010). Digital community digital cititzen (sec. Part 1). Thousand Oaks, California: Corwin-A Sage Company.

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Digital Immigrant, Week 1

Digital Immigrant, Week  1


Whether you are a digital native or digital immigrant, technology coupled with various software and applications is leading to new languages and possibly cultures. This paper will discuss the possibility of new languages and societies rising from our daily use of these venues.


Today’s hot topics are immigration and illegal immigrants. I have always considered myself a very warm blooded Native American but utilizing Prenky’s definition I am a digital immigrant (Prensky, 2001). My first experience with a computer was in high school using a relic called the TRS-80. I look at the younger generations and realize the old TRS-80 was only the beginning of the Digital Age.

Today’s world is one large digital footprint. The internet can be found in every country across the world. In EPIC 2015, the news media as we know it will disappear and become part of a larger news network found on the internet (Sloan & Thompson, n.d.). Google news was the first news site to be edited by a computer (Sloan & Thompson). The internet has become the largest collection of historical information available to any internet user.

The introductions of WI-FI made items like the cellphone, Ipads, Ipods, Kindles, and computers in general “plug’n play” systems. Technology continues to improve and generate communication devices for people of all ages. Digital and other media can be found in most homes across the US. Our homes are being designed to include movie/entertainment rooms similar to a public theater; large plasma/LCD televisions require more wall space, and media devices can be found in nearly each room of the American home for work and entertainment.

In James Burke’s Connections, Episode 1, “The Trigger Effect,” he provides historical information to include storytelling when he introduces the carvings found in an Egyptian cave (Burke). The ancient carvings not only tell a story but initiated a new language. As texting, instant messengers, email, and social networking appeared spelling and language began to change. The development of icons, symbols, and alternate word spelling (OMG, oh my gosh) has started a trend potentially leading to new digital languages and cultures existing within digital media. Dr. Jason Ohler discussed the importance of writing and writing in the correct format (2010, Chapter 11). Ohler hopes that our children learn to write for the media collage found in our current webpages (Chapter 11). Society is creating new language that allows for communication with anyone at any location. The future question is will new societies occur within the digital forum? And if so will the digital societies extend beyond the borders of the digital relm? An argument against this is “digital societies” are only an extension of current societies and could be classified as a “group.” Ohler and Isbouts submitted humans want and need to communicate with each other (Isbouts & Ohler, p. 31). The human instinct to communicate in a digital cultures, traditions, and communities will integrate the digital and non-digital communities (Isbouts & Ohler).


Our ability to communicate not only rests on our ability to use languages and understand other cultures or societies, but our ability to tell the story. If we are unable to put the letters, icons or symbols into sentences that are comprehendible then we fail to communicate an accurate story or send the desired message. Over time, these continued changes in technology could allow the Media Psychologist to become specialized into various areas of media similar to that of clinical psychology.


Burke, J. (2009, January 16). Connections, episode 1: The trigger effect [Video file]. Retrieved from http://www.youtube.com/watch?v=S0Q5AUJT_zk&list=PL79184D14F872B80D&index=4&feature=plpp_video

Sloan, R., & Thompson, M. (n.d.). Epic 2015 [Video file]. Retrieved from http://www.albinoblacksheep.com/flash/epic2015 .

Ohler, J. B. (2010). Digital community digital cititzen (Chapter 11). Thousand Oaks, California: Corwin-A Sage Company.

Isbouts, J., & Ohler, J. (n.d.). Storytelling and media: narrative models from Aristotle to aumented reality, 31-32.

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5).

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Welcome to Media PSY

Welcome to the PSY 724e site for Teri Scroggins.

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